Dilemmas in Development

A little something to help the journey.

Most of this week has been spent visiting my dad in Florida. Leading into the trip, I had a vision of waking up early, and getting into some writing each morning. Of course, reality set in the first morning, and I was back in the same routine, relatively, as I was back home. Waking up just in time to start work and writing at the very end of the day. In general, I’ve been really only working on a new ideas that come to mind at the time. For the remainder of the trial, I’d like to change this approach and focus on developing the many existing ideas.

Late Start

I wish I could say I succeeded in my previous goal of getting an earlier start, but that would be a lie. Visiting my dad has been great, but of course the “vacation feel” has made sticking to my habits a bit tough. Well actually, I might be sticking to my bad habits too well.

Getting pulled into work right after waking up is the one thing I was hoping to avoid with the extra hour on Eastern time. As they say, no matter where you go, there you are.

Here’s to looking ahead and trying to get off to the right foot this next week.

Starting from Scratch

Writing is what I’ve stuck to this week, as I haven’t had much for ideas in the art department. More often than not it’s been short stories or the opening scene of a larger idea.

Starting something new has been a nice way to explore different ideas as they come to me, beyonf than just a couple quick notes. I’ve definitely had some fun exploring some ideas, usually driven by recency bias. For example, after watching a few mystery movies, I got to drafting up one myself.

But in order to really create something, one needs…

Progress

The remaining weeks of this trial, I’ll be shifting my focus to working on old ideas will help create real progress on what I’ve started. I’m giving myself the constraint of no new ideas. I have to work on something I’ve already started.

Which brings me to a game concept I mentioned in the last post, I want to shift my plan and make some tangible progress on it. There is an element of fear that it won’t turn out the way I want and so I’ve been putting off real work on it.

I’d like to see how far I can get in the remaining time of this trial. Last year, I participated in two Game Jams, making two games in a limited time. With that experience, I know a lot can be done in a short amount of time.

2 thoughts on “Dilemmas in Development”

  1. I feel like you also saw the Matt DAvella email this week. Where you planning on using his technique of editing something to start to make it easier to get into flow vs. starting with a blank page?

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    1. I was thinking about it, but with the direction I went of game development, I haven’t really needed to rely on it. I did find it quite timely though! It’s definitely a toll I’m going to keep at the ready should I go back to more writing focused projects.

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